Adventures in the Thunderpeaks
Map of Cormyr: See Maps Section
From Forgotten Realms Player’s Guide:
The Forest Kingdom emerged from the Spellplague largely unscathed but threatened from the north by the resurrected Empire of Netheril, whose agents (called the Shadovar) are suspected to lurk in every shadow, and from the east by their Sembian clients. In the past century, House Obarskyr has reclaimed its strong authority and reluctantly become an imperial power, conquering cities to the east and west. The populace has gained new freedoms and forms the backbone of the region’s strength. Armed adventurers are still required to carry a written charter, but such charters are now granted by any herald upon request.
The heart of Cormyr lies in the great forested vale surrounded on three sides by the Storm Horns and the Thunder Peaks and bordered to the south by the shrunken Dragonmere. The reach of House Obarskyr extends north into the Stonelands, where Cormyr’s influence is contested by the Empire of Netheril; west into the Tunlands, where fierce bandit tribes harass trade moving south and west from High Horn to Proskur; and east into the Sembian cities of Daerlun and Urmlaspyr.
King’s Forest: House Obarskyr’s hunting preserve is a relatively safe woodland largely free of fell creatures or ruins. In the wake of the Spellplague, small numbers of fey returned to this forest. Although most avoid contact with Cormyr’s human population, a few malicious faeries use magic to lure lone travelers astray.
Suzail: Cormyr’s capital is a wealthy city, home to the Forest Kingdom’s noble families and merchant houses. The Purple Dragons and the War Wizards are ruthless in rooting out shadowy Netherese spies, but the machinations of disgruntled nobles provide constant fodder for intrigue. The Blue Dragons, Cormyr’s navy, are based here as well, extending the nation’s claim over the shrunken Dragonmere.
Thunder Peaks: This broad mountain range, named for the sudden and fierce storms that batter its peaks year round, guards Cormyr’s eastern border and is home to hostile tribes of orcs and goblins.
People of Cormyr
The brave and noble folk of Cormyr are justly proud of their centuries-old kingdom, seeing the Land of the Purple Dragon as a redoubt of sanity in a world gone mad. Cormyr’s citizens are fiercely loyal to House Obarskyr and tolerant of the machinations of the various noble houses. Although the majority of the population is human, elves and half-elves are not uncommon, and their numbers are increasing as commerce strengthens Cormyr’s ties with Deepingdale and Myth Drannor.