Adventures in the Thunderpeaks

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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Story So Far

Fellas,

You are a bunch of random adventurers who found each other in, or very close to, a town called Winterhaven. (A small town nestled in the Thunder Peaks a weeks travel north-east of Suzail in Cormyr.)

Hagar hired Mundungus as a guide to take him from Suzail to Winterhaven for the purposes of reuniting with an old friend of his. (Mungungus, can you please fill us in on how you managed to convince Hagar that you knew what you were doing…. Mundungus: ‘Ha! That simpie fool. I justs told him that my father was a legendary guide, and that he passed all the secrets downs to me. That Hagar bloke is so fick he believed me. Course I am pretty handy wiv a sword or two, and I knows how to tell one herb from anuver. If it weren’t for me the bastard would be dead on a sword, or choking on his own vomit from a plant he thought looked tasty.’ ). I also believe that, to this date, Hagar has not paid Mungungus for this service yet.. (Mundungus: ‘The bastard owes me the sum of 1000gp!’)

Nearing Winterhaven, Hagar and Mundungus stumbled upon a heavily intoxicated Human Barbarian (whos name escapes me right now). They were then hit on by some Kobolds and our first 4ed encounter was rolled out. The Barbarian (whos best powers and abilities came from going into a rage) insisted that he was a pacifist and tried to convice the Kobolds that ‘love is the way’. This scored him a few lumps to the head as the battle ensued regardless of his pleas for peace.

After dealing with the lizard-folk, the two travellers half carried the barbarian the rest of the way into Winterhaven where they set themselves up in the tavern, meeting an Eladrin Swordmage called Naivara. She was curious and interested in the potential fun and spoils of an adventurers life and promptly joined the party.

After pleas from the locals in Winterhaven the four adventurers went out on a couple of missions against more kobolds. The Barbarian met an untimely end during these early encounters and his player, Steven (who hasn’t been back since), decided d&d wasn’t for him after all.

In Winterhaven, not long after the Barbarian’s departure from the game, a Tiefling Wizard called Iadoson was met by the now party of three in the tavern. He had secretly followed semi-closely behind Hagar and Mundungus from Suzail to Winterhaven, believing some lie a fortune teller had told him about much wealth and power to be gained by spending time with a particularly clumsy yet heavy hitting dwarf and a rather smelly, dirty and incredibly ugly human.

(The fortune teller was killed the following day by an angry Drow Rogue called Bastion. Bastion was very put out that the fortune teller didn’t believe that he was a “god” in drow form…with limited powers…and no followers….and a long journey ahead of him to reclaim his “god- hood”.....)

Anyway, Iadoson quickly joined the party and set out on many more adventures with the group in and around Winterhaven.

Some noteable people the group met in Winterhaven are:

- Valthrun the Prescient. He has a library in his tower full of old tomes. You guys developed a good relationship with him when you were spending some time in Winterhaven.

- Bairwin the Shopkeeper (dec). You killed him because he was the leader of a cult that was tied in with Kalerel.

- Sir Keegan. The ghostly skeletan who suffered tragically 100 years ago and is holding himself prisoner for the rest of eternity for his terrible acts..

- Kalarel (dec). The evil end boss dude you killed inside Keep on the Shadowfell. He was performing a ritual to open a rift that would let the dragon Shadraxil out of captivity. You guys put a stop to that.

- Lord Padraig. The town’s lord. You developed an ok relationship with him. He is still wary of Mundungus and has not yet met Bastion.

- Salvana Wrafton. The lady inn-keeper/owner of Wrafton’s inn.

- Eilian the Old. Old man in the inn who likes to talk and tell stories.

- Splug the Goblin. Who escaped from your captivity inside Shadowfell Keep. You haven’t seem him since.

While in and around Winterhaven you:

  • fought kobolds (who were causing trouble around town in the farms etc.
  • learned about an ancient keep. (Keep on the shadowfell).
  • discovered cultist activity and put a stop to it.
  • entered the keep on the shadowfell and fought your way to the the last fight with Kalarel. In which you were, of course, victorious…

While inside the Keep on the shadowfell, you met Mr T, the dragonborn paladin who was guarding a temple of his god Bahamut. Mr T decided that a bigger threat to this temple existed if he didn’t help out the party in their quest throughout the rest of the keep so he joined you and has since decided to stay with you. This decision has been primarily made because he feels Bahamut is urging him not to leave them at this point, and indeed, to protect them at all costs.

Since joining the party, Mr T has taken the role of party leader by default.

The last time you were in Winterhaven, the villagers were cheering you for saving them all and you left Winterhaven for Fallcrest with AAA+++ repore with the village of Winterhaven. (Bastion, you were not part of the team at this point…)

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Leaving Winterhaven

On your return to Winterhaven after defeating Kalarel (dec), you met a sprightly Drow Rogue named Bastion who seemed to be very interested in tagging along with you on your next adventure. I’m not sure what magic was abound that day but Mr T didn’t seem in the least bit concerned and even encouraged that Bastion joined the party.

At this point the party consisted of:

You were approached by a Dwarf Druid named Baern who was on a quest to track down his cousin Thain Cardanas. Thain Cardanas had apparently killed the king of their clan and stolen the crown. Baern agreed to help you guys out in the Keep on the Shadowfell in return for helping him locate and capture (alive) his cousin. You agreed and Baern joined your party for a few fights and then travelled with you to Fallcrest.

On reaching Fallcrest you got wind that Thain Cardanas was headed towards Thunderspire Labyrinth so you followed that lead and ended up reaching Thunderspire Labyrinth two days later.

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In Fallcrest
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Fallcrest Again
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Meeting Kanatash and the Quest to find his brother...

Upon arriving back to Wraften’s Inn in Winterhaven from their night mission into the ancient Tiefling burial tombs nearby, Hagar and Bastion, completely covered in guano, set about getting cleaned up and waking their companions.

Bastion noticed a couple of musicians in the corner of the room snoozing away with their instruments nearby. One of them looked quite familiar. An old friend (/aquantance?) of Bastion’s named Kanatash. They got talking and it was discovered that Kanatash was searching for his brother.

Hagar required a new axe and Mundungus required healing for his gangrenous eye (that Hagar had poked out). Kanatash helped them both out scoring a good deal from the weaponsmith and the appropriate salves from the apocathary.

The party then had a quick meeting with Lord Padraig informing him of the potential death of all the villagers they were asked to save from slavery.

Kanatash then inquired with local villagers about his brothers whereabouts and discovered that he was not far off the trail afterall. Infact seemingly very close to finding him afterall.

Kanatash insisted on the others buying mounts so that they could travel quicker. All party members bought a horse each but unfortunately there was no mount available that could safely carry Hagar. As a result they decided the best method therefore was for Hagar to by a horse and cart. Unfortunately Hagar thought that the (relatively good and fair) price that the merchant was asking for this horse and cart was a bit too steep and decided to argue with the merchant. Mundungus quickly got jack of this behavior and bought the cart himself only to take it into the village square and burn it to the ground just to teach Hagar a lesson. It is not known at this point in time whether Hagar learnt the lesson or not.. Time will tell.

As a result of these proceedings, they bought Hagar a table and turned it upside down so that he could use it as a makeshift sled. 6 hours of travel on this however cause Hagar more grief and he suffered a penalty to his fortitude for the rest of the day.

Along their travels, the party came upon a circle of floating giant and very ancient stones. They could only speculate at the origin of such a thing and continued on their way shortly after.

After around 6 hours of travelling they found a cave entrance and 5 thugs with a pet Rage Drake. They had a quick chat and discuvered that these men were travelling with Kanatash’s brother Gharesh and that Gharesh and a few other men had entered the cave around half an hour ago upon which time they prompty disappeared. The party entered the cave to see what they could find out.

Not long after searching inside the cave Mundungus found some mushrooms and then tripped over a small, smooth, black pyramid shaped stone. He picked it up and showed the others. After a couple of moments investigating it they then found themselves being subjected to some kind of magic. The pyramid grew massive at a rapid rate or they grew smaller at a rapid rate. A vision of a tiefling wizard appeared before them and told them that they were trapped now in the Pyramid of Shadows...

Memorable quotes

Hagar to Kanatash during introductions:

“I’ll most likely be um.. in the heat of battle.. enemies surrounding me.. and I take them down”

Bastion in response:

“Ok, this is what really happens, in the heat of battle he wets himself, throws his axe, takes his (points at Mundungus) eye out, and rolls natural ones’ like no one I’ve ever seen before in my life.”

Sister Linora to Kanatash regarding Mundungus’s missing eye:

“What happened?”

Kanatash:

“Ah… I think he..poked himself in the eye with a hammer.”

Sister Linora:

“With a hammer?”

Kanatash:

“Yes…”

Sister Linora:

“What is he, a blacksmith or something?”

Kanatash:

“No… Just a moron.”

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Entrance to the Pyramid of Shadows and Meeting Vyrellis

The party found themselves in a moving pit of dead bodies. They were then faced with an encounter consisting of two giant wormlike poisonous tenticled creatures, a giant with two heads who seemed very interested in adding their heads to his collection, and a few zombies.

They dealt with the enemies fairly quickly and managed to climb out of the pit. (except for Mr T who managed to lose his grip while climbing and land painfully on one of the giant’s sharp weapons..)

Upon searching the room that surrounded the pit, Bastion found a Black Obsidian Orb which has a severed head of an Eladrin princess floating inside it. This head spoke to Bastion and provided the party with some information about their current predicament. The Eladrin’s name is Vyrellis.

The party then headed south and was ambushed by some evil plant like creatures in an environment very different to the one they had jus been in. This room was suddenly like an outdoor setting with a dirt floor and a giant floor to ceiling hedge growing perfectly well. This encounter also contained a dire boar and a howling hag.

You had a hallway to the West and a hallway to the South. You chose to continue South and came to a set of double doors.

End of session.

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